Makey bitMobile Racer
Assembly Instructions

30-60 min

Ages 8+

What Will You Make?

It’s time to get moving! Build a micro-bit to micro-bit powered, Makey:bit fueled racer!

What Will You Learn?

We will be going through the process of unboxing your Makey bitMobile kit parts, to building the controller and assembling the vehicle. Let’s gooooo!

Get out your Makey bitMobile kits and let's get moving!

Bit-Mobile-Kits

Makey bitMobile Racer

Step 1

Put the left side motor into the car with the round part (and cable) facing down and connect the cross brace with a nylon screw.

MakeybitMobile-Racer-Step 1

Step 2

Put the left side motor into the car with the round part (and cable) facing down and connect the cross brace with a nylon screw.

MakeybitMobile-Racer-Step 2

Step 3

Insert the right motor into the car body and then align the pieces so that the right side car body can be connected.
MakeybitMobile-Racer-Step 3

Step 4

It is helpful to mark one side of the motor cables so that you remember which one is which. I like to put a sharpie mark on the left side motor cable close to the black connector piece.
MakeybitMobile-Racer-Step 4

Step 5

Now thread the two cables in the hole under the seat, starting from the front and pulling through the back.
MakeybitMobile-Racer-Step 5

Step 6

Now you can screw on the wheels (use the pointy screws from the Servo bag) and connect the front wheel to the front grill
MakeybitMobile-Racer-Step 6

Step 7

Put the Makey:bit in the bracket of the seat and connect the motors. The left motor is below the right motor and both are on the three pints on the left back of the board. Make sure the orange cable is on the left (and metal of the connector is facing up).
MakeybitMobile-Racer-Step 7

Resources

What Is Happening Here?

The Makey:mobile kit comes with two micro:bits and two Makey:bit boards.  One Makey:bit/micro:bit is preloaded with code for the remote control “pit crew” and the other is preloaded with the “driver” code which controls the Makey:mobile buggy.  

 
The micro:bit has an onboard radio built-in with up to 256 different channels to communicate with other micro:bit boards.  The “pit crew” Makey communicates with the “driver” Makey using this radio.  
 
The Makey:mobile kit is programmed using Microsoft Makecode 
 
The code for the “pit crew” Makey  is here: https://makecode.microbit.org/_iFKPyPfvD1ET
 
The code for the “driver” Makey is here:  https://makecode.microbit.org/_by10fkL77V8u

What Is Next?

Visit the Makey:bit Homepage for fun costume skins, latest product information, projects and resources!

 

Makey:bit Scratch Gamer

30-60 min

Ages 8+

What Will You Make?

It’s time to play! Use Makey:bit as a controller for your games, to connect the real world with the digital world.

Pressing the buttons will turn on Makey’s LEDs, and you will use these to catch all the tools you can, to earn points, and increase the difficulty.

What Will You Learn?

We will use Scratch block programming to create a fun game, using variables, sounds, sensors, and operations. We will program our Makey:Bit, to interact with the NeoPixels in Makey’s eyes.

Grab your materials...let's get coding!

makey-scratch-materials

Our code is divided into 2 parts:

1) The neopixels with Makey:Bit

2) The game with Scratch

Neopixels + Makey:Bit

Step 1

We are going to open Make Code, here we can program with JavaScript, Python, and of course with a visual block language, the latter is the one we will use.

makey-scratch-step1

Step 2

We are going to go to the Makey-Bit-Projects project repository and download it, clicking on the green “code” button, we select the Zip format. When it finishes downloading, we open the “Makey-bit-scratch-gamer” folder where we have the complete code but divided into parts.

Step 3

We enter the Make Code platform, click on “import” and drag the file “microbit-Create-Makeybit-RGB.hex”, we are ready to start.

If you are new to the platform, the part on the left is our simulator, the middle part is the blocks menu, and the part on the right is our work table. In the upper part, we can change the programming language and the project configuration and in the lower part we have the section to download and save our program

Tip: The project is now ready to work with neopixels, but if you want to use it in another project you need to download its extension, go to Tool –> Extensions –> NeoPixel.

Step 4

We have two blocks of blue color, let’s start with “on start”, we are going to place inside our block “set strip” to NeoPixel on pin 16 with 2 leds as RGB (GRB format)” with this block, we specify that we have two NeoPixels on pin 16. Next, we drag the “strip clear” block, Then we put the “strip show” block

makey-scratch-step4

Step 5

We go to the blue “forever” block, we drag inside the first if “if button A+ B is pressed or button a is pressed or button b is pressed then”, inside the condition we place our second if “if button A+ B is pressed then” and in the first else we place the “if button A is pressed then” and in the last else we place the “strip clear” block.

What it’s doing is checking if we’re clicking any buttons, then checking which button we’re pressing to put the color on the neopixels and if not we turn off the leds.

Step 6

To bring the code to our Makey:bit we click on the three dots next to the “download” button, select “connect device”, follow the steps and download it.

It’s time to test our code, pressing the microbit buttons and we see the neopixels change color.

Great we are already halfway through the project, now we will work on the scratch game Scratch

Scratch + Makey:Bit

Step 7

We go to the Makey:bit Scratch Creator project, we click on “View inside” to start editing it.

On the left, we have our block menu, in the middle our artboard and on the right, we can test our project.

makey-scratch-step7

Step 8

On the right side, we select the “Button2” now in the work area we are going to place our purple block “change background to transparent” and the purple block “hide” under the block “when clicking on this object”

After the block “when the background changes to instructions”, we put next the purple “hide” block. We continue with the block “when the background changes to home” we put the purple block “show” next.

Step 9

Perfect now we select the “1-1” tool, we see the 3 yellow blocks of our main logic and the other blocks that we will need.

Below the yellow “when background changes to home” block, we are going to place the purple “hide” block. Then the “when the background changes to instructions” block, and we put the purple “hide” block.

makey-scratch-step9

Step 10

Now the last yellow block “when the background changes to transparent”, we put next the purple blocks of “show” and “change costume to 1”.

Next we put our blue “set Y to 210” block.

makey-scratch-step10

Step 11

Take the orange “forever” block that has a condition that only one tool per color appears on the screen. We place inside the condition the blue “turn -.1 degrees” block which also has a y-change block, which changes the speed taking into account the current points.

We place after the block “change y in – if touching the color-” and then we put our block “if position in Y < -170 then”.

What we are doing is that when it touches the corresponding color of Makey’s eyes, it changes our costume and gives us a point, but if on the contrary, it touches the ground, it takes away points and disappears.

Step 12

We are going to add a sound when you touch the tools and earn points, we go to the sounds section, here we can import one or create it, remember to check the sound block in the code to specify the name of the sound and it works perfectly.

Step 13

Let’s go to the last step and a very important one, adjust the colors that Scratch detects to earn points. We click on the green flag to start the game, we click on the hand with Makey:bit, the camera is activated. Now turn on Makey’s leds and place him in front of the camera, let’s start with the yellow color in the neo pixels, then in the work section and click on “touching color” we section the pointer, and select the color of the NeoPixels outline , also to have a better result the environment has to have little light.

Tip: To activate the camera, you must accept scratch permissions, we just click on the padlock on the left of the URL.

Step 14

Perfect it’s time to play and have fun, show it to your friends and have fun with Makey:bit!

Finished Project

makey-scratch-final

Resources

What Is Happening Here?

Coding

We are using a visual programming language to create a video game with Scratch, and programming Makey:bit with Make Code.

What Is Next?

It’s time to be creative in programming use different block objects or game dynamics. Then you can use the sensors that this board has like the microphone, accelerometer, and among others, to combine Makey:Bit with Scratch.

You can also find more information:

How to use Microbit with Scratch?: https://scratch.mit.edu/microbit

What is MakeCode and how to use it?: https://www.microsoft.com/es-es/makecode

Servo-Main-Project-Image
I like to Move it Move it: Adding Motors to Makey:bit by Diego
Animatronic Face
Makey:bit Animatronic Face by Kathy Ceceri

About MoonMakers

MoonMakers — led by Camila and Diego Luna —  are a community of creators passionate about knowledge. A Makerspace, an open space with different digital manufacturing machines. And a YouTube channel where we promote science, technology and the maker movement.

MoonMakers have collaborated with companies such as: Sesame Street, Make Community and in Mexico with Educational Television and Fundación Televisa, creating educational content.

We have given workshops throughout the Mexican Republic with: Talent Land, Secretary of Education in Jalisco, Conacyt, Centro Cultural España.

MoonMakers

Makey:bit Jugador de scratch

30-60 min

Ages 8+

¿Qué vas a hacer?

¡Es momento de jugar! Usa a Makey:bit como un control para tus juegos, para conectar el mundo real con el mundo digital.

Al presionar los botones se encenderán los leds de makey, y usarás estos para atrapar todas las herramientas que puedas, para ganar puntos y aumentar la dificultad.

¿Qué aprenderás?

Usaremos programación de bloques en scratch para crear un juego divertido, usando variables, sonidos, sensores y operaciones. Al igual que la programación de nuestra Makey:bit, para interactuar con los neopixels que tiene en los ojos de Makey.

Coge tus materiales... ¡vamos a codificar!

makey-scratch-materials

Nuestro código se divide en 2 partes:

1) los neopixeles con Makey:Bit

2) el juego con Scratch

Neopixels + Makey:Bit

Paso 1

Vamos a abrir Make Code, aquí podemos programar con JavaScript, Python y por supuesto con un lenguaje visual de bloques, este último es el que usaremos.

makey-scratch-step1

Paso 2

Vamos a ir al repositorio del proyecto Makey-Bit-Projects y lo descargamos, haciendo click en el botón verde “code”, seleccionamos el formato de Zip. Cuando termine de descargar vamos abrimos la carpeta “Makey-bit-scratch-gamer” donde tenemos el código completo pero dividido en partes.

Paso 3

Entramos en la plataforma de Make Code, hacemos clic en “importar” y arrastramos el archivo “microbit-Create-Makeybit-RGB.hex”, ya estamos listos para comenzar.

Si eres nuevo en la plataforma, la parte de la izquierda tenemos nuestro simulador, la de enmedio el menú de bloques, la de la derecha es nuestra mesa de trabajo. En la parte superior podemos cambiar el lenguaje de programación y la configuración del proyecto y en la parte inferior tenemos la sección para descarga y guardar nuestro programa

Tip: El proyecto ya está listo para trabajar con los neopixels, pero si quieres ocuparlo en otro proyecto necesitas descargar su extensión, vas a Herramienta -> Extensions -> neopixel.

Paso 4

Tenemos dos bloques de color azul, epezemos con “on start”, vamos a colocar dentro nuestro bloque de “set strip to NeoPixel en el pin 16 with 2 leds as RGB (GRB format)” con este bloque especificamos que tenemos dos neopixels en el pin 16. A continuación arrastramos el bloque “strip clear”, Después ponemos el bloque ”strip show”

makey-scratch-step4

Paso 5

Vamos al bloque azul “forever”, arrastramos dentro el primer if “if button a+ b is pressed or button a is pressed or button b is pressed then”, dentro de la condición colocamos nuestro segundo if “if button a+ b is pressed then” y en el primer else colocamos el “if button A is pressed then” y en el último else colocamos el bloque “strip clear”.

Lo que está haciendo es comprobar si estamos haciendo click en algún botón, luego comprueba qué botón estamos apretando para poner el color en los neopixels y si no apagamos los leds.

Paso 6

Para llevar el código a nuestra Makey:bit hacemos clic en los tres puntos al lado del botón “download”, seleccionamos “connect device”, seguimos los pasos y lo descargamos.

Es momento de probar nuestro código, apretando los botones de la microbit y vemos los neopixeles cambiar de color.

Genial ya estamos a la mitad del proyecto, ahora trabajaremos en el juego en scratch Scratch

Scratch + Makey:Bit

Paso 7

Vamos al proyecto Makey:bit Scratch Creator, hacemos click en “Ver dentro” para comenzar a editarlo.

En la parte de la izquierda tenemos nuestro menú de bloques, en la de enmedio nuestra mesa de trabajo y en la derecha podemos probar nuestro proyecto.

makey-scratch-step7

Paso 8

En la parte derecha, seleccionamos el “Boton2” ahora en la zona de trabajo vamos a colocar  nuestro bloque morado “cambiar fondo a Transparente” y el bloque morado “esconder” debajo de el bloque “Al hacer clic en este objeto”

Después del bloque “Cuando el fondo cambie a Instrucciones”, ponemos a continuación el bloque morado de “esconder”. Seguimos con el bloque de “Cuando el fondo cambie a Inicio” ponemos a continuación el bloque bloque morado de “mostrar”.

Paso 9

Perfecto ahora seleccionamos la herramienta “1-1”, vemos los 3 bloques amarrilos de nuestra lógica principal y los demás bloques que necesitaremos.

Debajo del bloque amarillo “Cuando el fondo cambie a Inicio”, vamos a colocar a el bloque morado de “esconder”. Luego el bloque “Cuando el fondo cambie a Instrucciones”, y colocamos el bloque morado de “esconder”.

makey-scratch-step9

Paso 10

Ahora el ultimo bloque amarillo “Cuando el fondo cambie a Transparente”, ponemos a continuacion los bloques morados de “mostrar” y “cambiar disfraz a 1”.

A continuación ponemos nuestro bloque azul “fijar y a 210”.

makey-scratch-step10

Paso 11

Ahora toma el bloque naranja “por siempre” que tiene una condición para que solo una herramienta por color aparezca en pantalla. Colocamos dentro de la condición el bloque azul “girar -.1 grados” que también  tiene un bloque de cambiar en y, que cambia la velocidad teniendo en cuenta los puntos actuales. Colocamos después del bloque “cambiar y en – sí tocando el color- ” y después ponemos nuestro bloque “si posición en y < -170 entonces”.

Lo que estamos haciendo es que cuando toque el color de los ojos de Makey correspondiente, nos cambia de disfraz y nos aumenta un punto, pero si al contrario toca el suelo nos quita puntos y desaparece.

Paso 12

Vamos a agregar un sonido cuando toques las herramientas y ganes puntos, vamos a la sección de sonidos, aquí podemos importar uno o crearlo, recuerda revisar el bloque de sonido en el código para especificar el nombre del sonido y  funcione a la perfección.

Paso 13

Vamos por el último paso y uno muy importante, ajustar los colores que detecta Scratch para ganar puntos. Hacemos clic en la bandera verde para iniciar el juego, hacemos clic en la mano con Makey:Bit, se activa la cámara. Ahora enciende los leds de Makey y colocalo frente a la camara, empezemos con el color amarillo en los neo pixeles, depsues en la sección de trabajo y hacemos clic en “tocando color” seccionamos el puntero, y selescionas el color del contorno de los neopixels, tambien para tener un mejor resultado el ambiente tiene que tener poca luz.

Tip:  Para activar la cámara, debes aceptar los permisos de scratch, solo hacemos clic en el candado a la izquierda de la URL.

Paso 14

Perfecto es hora de jugar y divertirse, muestraselo a tus amigos y diviértete junto a Makey:bit

Proyecto terminado

makey-scratch-final

Recursos

¿Qué está pasando aquí?

Codificación

Estamos usando un lenguaje de programación visual para crear un videojuego con Scratch, y programar a Makey:bit con Make Code.

¿Qué es lo siguiente?

Es momento de ser creativo en la programación usando diferentes bloque objetos o dinámicas de juego. Luego puedes usar los sensores que tiene esta placa como el micrófono, acelerómetro, y entre otros, para combinar a Makey:Bit con Scratch.

 

También puedes encontrar más información:

¿Como usar Microbit con Scratch?: https://scratch.mit.edu/microbit

¿Que es MakeCode y como usarlo?: https://www.microsoft.com/es-es/makecode

Servo-Main-Project-Image
I like to Move it Move it: Adding Motors to Makey:bit by Diego
Animatronic Face
Makey:bit Animatronic Face by Kathy Ceceri

Acerca de MoonMakers

MoonMakers — lideradas por Camila and Diego Luna — somos una comunidad de creadores apasionados por el conocimiento. Un Makerspace, un espacio abierto con diferentes máquinas de fabricación digital. Y un canal de YouTube donde promovemos la ciencia, la tecnología y el movimiento maker.

MoonMakers ha colaborado con empresas como: Sesame Street, Make Community y en México con Televisión Educativa y Fundación Televisa, creando contenido educativo.

Hemos imparto talleres por la República Mexicana con: Talent Land, Secretaría de educación en Jalisco, Conacyt, Centro Cultural España.

MoonMakers

Makey:bit Animatronic Face

About 3 hours

Ages 8+

What Will You Make?

Makey:bit controls this animatronic face. It can open and close its mouth, roll its eyes, and raise and lower its unibrow.

What Will You Learn?

You’ll learn to control servos with micro:bit and MakeCode.

Prepare Your Materials

Step 1

For the face, make or take a box with two flaps that meet at the middle. Turn it so one flap opens and closes from the bottom – this is the mouth. Tape the upper flap closed. This is where the eyes and unibrow will go.

Step 2

For a push rod, straighten a paperclip, leaving the bends at the ends to use as hooks.

Step 3

For the eyes, find or cut a cardboard tube a little shorter than the width of the box.

Step 4

For the arm (which holds up the eyes tube), cut a strip of cardboard just wide enough to fit inside the tube without rubbing. It should be long enough to fit at least halfway into the tube, with enough hanging outside for the arm.

Attach a Servo to the Box to Open the Mouth and Roll the Eyes

Step 1

Mark a spot for a servo on one side of the box, about an inch away from the front and even with the level of the eyes. Trace around the servo at that spot, and cut out a hole to hold it snugly. Insert the servo into the hole from the inside, so the cable is outside the box.

Step 2

Snap a servo horn onto the servo. Mark one arm (or a spot along the edge if you’re using the circle horn) to be your measuring point. It will point up when the mouth is closed.

Step 3

To calibrate the servo so it points the right way:

  1. Turn the horn to the right as far as it will go.

  2. The measuring spot should point directly to the right (the 3 o’clock position). If it doesn’t, take it off and re-attach it so it does.

  3. Remove the servo horn.

  4. If you are leaving out the eyes tube, hook the smaller end of the paperclip through a hole along the servo horn and go directly to Finish the Face from here.

Step 4

Cut out a circle of cardboard about ¼ inch bigger around than the cardboard tube.

Step 5

Tape the servo horn to the middle of the circle.

Step 6

Tape one end of the tube to the circle. Make sure the servo horn is facing out!

Step 7

Hook the smaller end of the paperclip through the cardboard circle. If you need to save space, you can trim it later to an egg shape, leaving an overhang where the paperclip is attached.

Insert the Arm

Step 1

Snap the eyes tube onto the servo with the measuring point facing up.

Step 2

Hold the tube straight across, and mark where the top and bottom of the tube would meet the box if it were long enough. Cut a slot for the cardboard strip between those marks.

Step 3

Insert the arm strip through the slot from the outside and into the eye tube.

Step 4

Bend the outside of the arm forward to hold it in place. If you need to remove or adjust the eye tube, gently pull the arm strip out of the box.

Finish the Face

Step 1

Make sure the measuring point on the servo horn is pointing up.

Step 2

To attach the loose hook on the paper clip to the mouth, poke a hole through it. You can also tape on an extra piece of corrugated cardboard with the channels running sideways and insert the hook into the channel that fits best. Test to make sure you can pull and push the mouth open and closed.

Step 3

Cut the holes for eyes, making sure they are even with the tube inside the box. Draw eyes on the tube with the mouth open and with it shut. Write “back” on the back of the tube so you can re-connect it correctly if you need to.

Add the Unibrow

Step 1

Use a straw or pipe cleaner (or both) to make a brow that bends in the middle. Attach one end to the face so it can pivot. If you’re using a pipe cleaner, you can poke a hole right in the cardboard and insert the end. With a straw, hold it one with a small screw or pin.

Step 2

The servo motor for the brow goes inside the box. The top of the servo motor sticks out the front of the face, above the eye. (Duh.) Trace and cut out a hole so just the top of the servo sticks out. Use plenty of tape to hold the servo motor in place.

Step 3

Tape the loose end of the brow to a servo horn. Wrap some masking tape around them to hold them together.

Step 4

Snap the horn onto the servo with the brow straight.

Connect the Makey:bit

Step 1

Insert the micro:bit into the Makey:bit.

Step 2

Stand the Makey:bit on top of the Animatronic Face box. Secure it on with some kind of attachment, tape, or glue, such as a strip of peel-and-stick Velcro or Legos.

Step 3

Cut a hole in the top of the box near the Makey:bit big enough for the ends of the servo motor cables to pass through.

Step 4

Pull the cable for the servo attached to the mouth and eyes out through the hole. Plug it into the Makey:bit using the pins marked Servo A (SRVA). This servo will be programmed using pin P0.

Step 5

Pull the cable for the brow through the hole the same way. Plug it into the Makey:bit using the pins marked Servo B (SRVB). This servo will be programmed using pin P2.

Troubleshooting

If your face is not moving correctly, try these tips:

  1. Tuck in loose wires.

  2. Bend the paperclip if needed to make the mouth open and close correctly.

  3. Make sure the paperclip doesn’t hit anything as it moves.

  4. Check that the eye tube has not detached from the servo.

Write the MakeCode Program

Sample Code

Sample Code: https://makecode.microbit.org/_U7fdKWMA2WLX 

This program will make the mouth open and close, the eye tube roll, and the unibrow scowl or look happy. To test out the code, it uses Button A to move the mouth and eyes, and Button B to move the unibrow. When it’s working, check out additional ideas to make your Animatronic Face seem more alive!

Remember, you may need to set your servos in the opposite direction of these instructions, depending on how you placed your servos in your model!

Step 1

On start, set both servos – P0 and P2 – to 90 degrees. This makes sure the mouth is closed and in the neutral position for the motors. (If the mouth is open too much, readjust your paperclip and/or your eyes tube.)

Step 2

To open the mouth and make the eyes roll up, make servo P0 turn to the left:

    1. Type in or use the slider to adjust the “set servo angle” block for P0 to about 10 degrees.

    2. Insert a pause of about one second (1000 milliseconds, or ms).

    3. Use another “set servo angle” block to set it back to 90.

    4. Place the blocks inside a repeat block set for as many times as you want the mouth to open and close.

    5. Place the entire stack inside an “on button A pressed” block so you can trigger the action.

Step 3

To make the unibrow point down, go back to the middle, and then point up, swing the servo at P2 in both directions:

    1. Type in or use the slider to adjust the “set servo angle” block for P2 to about 10 degrees.

    2. Insert a pause of about one second.

    3. Use another “set servo angle” block to set it back to 90. Add another pause.

    4. Use a third “set servo angle” block to move the servo to 170 degrees, the opposite direction. Add another pause.

    5. Use the last “set servo angle” block to set it back to 90.

What Is Next?

More Ideas

  1. Program the lights to flash or show images that match your animatronic face’s moods.

  2. Add Music blocks to make the mouth talk. Scroll down to the bottom of the Music block menu to find the “play sound” block. It includes sounds like “giggle” and “yawn.” Or use notes from the Tone section of the Music menu to create your own “tonal” language!

  3. Add “on sound” blocks from the Input menu to make the mouth “answer” with tones when it hears someone talk to it.

About the Makey:bit

The Makey:bit Adventure Board is the perfect way to get started with microcontrollers. With this exclusive Maker Shed kit, you’ll be able to easily launch into the world of electronics and create amazing projects.

This all-in-one board includes everything you need to get started, including a built-in LED, buzzer, and various sensors. Plus, the Makey:bit is compatible with all kinds of additional modules, so you can easily expand your creativity.

So what are you waiting for? Get the Makey:bit Adventure Board today and start supercharging your microcontrollers!

Are you looking for a way to supercharge your microcontrollers? If so, then you need the Makey:bit Adventure Board! This exclusive Maker Shed product is packed with features that will take your microcontrollers to the next level. With the Makey:bit, you’ll be able to launch into the realm of microcontrollers and unleash their full potential. The Makey:bit is loaded with features that make it an essential tool for anyone looking to get the most out of their microcontrollers.

Makey:bit Cereal Box Plotter

1-3 hours

Ages 8+

What Will You Make?

In this project, you will create a programmable drawing robot, also called a plotter. The Makey:bit and the micro:bit control two servos, which make the arms move around. The micro:bit’s accelerometer lets you use the Makey:bit as a tilt controller and tell the plotter to draw back and forth and side to side across the paper!

What Will You Learn?

You’ll learn to use the input from an accelerometer to control servos with MakeCode and a micro:bit.

Prep the Base

Step 1

The base of the plotter is a folded-over ridge of cardboard that holds the servos, and a flat surface that holds the drawing paper. Cereal box cardboard has a coating on the outside that prevents the marker from soaking through. To make it out of a sheet of cardboard, fold the end of a rectangle over twice and tape it as shown.

Step 2

To make the plotter base out of a cereal box, lay the box down on its back. Draw a line across the box about 2 inches up from the bottom. Press hard. Draw another line about 2 inches above the first.

Step 3

Cut one top edge of the box from the opening at the top to the first line. Repeat with the other edge. This will turn the front of the box into a flap you can fold back.

Step 4

Fold the flap up along the second line. Then fold it down along the first line. Press the rest of the flap into the bottom of the box so it lays flat. If you want, trim the other end of the box to fit around the flap. Tape everything in place.

Insert the Servos

Step 1

Place the servos on the stand, trace around them, and cut out the shapes. 

Step 2

Cut a hole in the back of the box. Insert the servos into the hole on top. Pull the servo cables out through the hole in the back.

Step 3

To calibrate the servos so they face front when set at neutral (90 degrees), follow these steps with each one:

  1. Attach a servo horn with an arm facing straight ahead. 
  2. Gently turn the servo horn all the way to the right, as far as it will go. If the arm is not pointing to the right (3 o’clock position), then remove the servo horn and snap it back on in the correct position. 
  3. Turn the servo so the arm points straight ahead again.

Make the Arms

Step 1

Cut four strips of sturdy cardboard, about 1 inch wide by 4 or 5 inches long.

Step 2

Connect the ends of two strips with a brad. Use the sharp pencil to make a starter hole if needed. You now have an arm that bends at the “elbow.” Repeat with the other two strips.

Step 3

Take the end of one arm and overlap it with the end of the other arm. To make a holder for the marker, poke the sharp pencil through both layers of cardboard.

Step 4

Insert the marker through both layers of cardboard. With the cap end of the marker facing down, play around with the ends of the arms. See how you can move them to make the pen go in different directions.

Step 5

Tape the loose ends of the arms securely to the servo horn.

Step 6

Test it with some paper cut down to fit inside the box. See where the marker goes to the right, left, front and back of the box.

Connect the Makey:bit to the Servos

Step 1

Insert the micro:bit into the Makey:bit.

Step 2

Plug the cable wires for one servo over the pins marked SRVA. Write P0 next to the servo.

Step 3

Plug the cable wires for the other servo over the pins marked SRVB. Write P2 next to the servo.

Step 4

Use the data cable to connect the micro:bit to your computer and get ready to code!

Coding Instructions

Sample Code

Sample Plotter Code https://makecode.microbit.org/_XMd1evDoHfMm 

Code the arms to move in the direction you tilt the Makey:bit. 

NOTE: Only move the servo(s) a little way to the right or left. This will help you avoid jerking the plotter arms around too far and damaging the cardboard or the electronics. If needed, increase the movement in small steps until you reach the amount you want.

Coding micro:bit

  1. On start, set the servos to 90 degrees (neutral position).
  2. From Input, grab the “on shake” block.
  3. Open the drop-down menu and choose “tilt left.” 
  4. Add a stack of blocks to make the servos turn left.
  5. Download and test your code. 
  6. When it’s correct, duplicate the stack and  change everything to turn to the right.
  7. Add comments to remember what your code does!

About the Makey:bit

The Makey:bit Adventure Board is the perfect way to get started with microcontrollers. With this exclusive Maker Shed kit, you’ll be able to easily launch into the world of electronics and create amazing projects.

This all-in-one board includes everything you need to get started, including a built-in LED, buzzer, and various sensors. Plus, the Makey:bit is compatible with all kinds of additional modules, so you can easily expand your creativity.

So what are you waiting for? Get the Makey:bit Adventure Board today and start supercharging your microcontrollers!

Are you looking for a way to supercharge your microcontrollers? If so, then you need the Makey:bit Adventure Board! This exclusive Maker Shed product is packed with features that will take your microcontrollers to the next level. With the Makey:bit, you’ll be able to launch into the realm of microcontrollers and unleash their full potential. The Makey:bit is loaded with features that make it an essential tool for anyone looking to get the most out of their microcontrollers.

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